Available for both Linux and Windows platforms, Behavior is the first scalable, fully programmable crowd simulation and behavioral animation system. Using characters created in XSI, a single technical artist or developer can control hundreds of thousands of characters and easily render them using mental ray v.3.3.
Take Control.
Turn around a completed crowd simulation in a fraction of the time that traditional methods require. Populate your scenes and distribute your characters using weight maps or curves. Add automatic terrain following, obstacle avoidance, rag doll dynamics, stunt forces, automatic motion blending and curve following for flocking.
In addition, Behavior incorporates a complete Integrated Development Environment (IDE), with visual state-graph editing, and an embedded debugger for easy testing and tweaking. Behavior uses Piccolo, a high-performance, compiled JScript-style language, and comes with a full SDK, giving total control over every aspect of your scene.
Behavior is extremely scalable. Using a direct to mental ray pipeline, generate .mi files or merge multiple files to render hundreds of thousands of characters.
http://www.softimage.com/products/Behavior/v2/