IN A MARATHON INVESTIGATION that The Inquirer launched a couple of days ago, we have some solid stuff to present to you. From the time when Nvidia first questioned the validity of 3DMark03 and its single texturing as a method of rendering that is rarely used in games we knew that somthing was rotten in Denmark, sorry, Santa Clara.
An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing.
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