*Source: Digit-Life (
http://www.digit-life.com/articles2/...2-page1.html)*
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This article was initially intended to continue our analysis of shader units and to show how their number affects NVIDIA G8x performance in modern games. We planned to change parameters of a G80-based graphics card to make it resemble the mid-end G84-based products. Our plan was to use RivaTuner by Alexei Nikolaychuk to leave only 32 active unified processors in the GeForce 8800, and change GPU and memory clock rates.
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