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Old 3rd May 08, 10:13 AM
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Neowin Interview: Erick Johnson Of Valve
The conclusion of our recent trip to Valve’s offices was an interview with Erick Johnson who is listed as a Project Manager on the Valve website. We talked to him about Team Fortress 2, creating for the consoles, Steam, and a variety of other Valve related topics.

The following is a summary of our discussion with him. Video will also be posted soon.

Why Goldrush as the New Mode for TF2?
“The community was requesting a mode similar to Hunted from the original TF.” The train in Goldrush serves as the VIP character. The reason for an AI based train “is it will not make mistakes or go AFK.”

The Variety of the TF2 Medic Achievements
“Some of them are grinders (heal this number of points), some of them are interactions (heal 10 friends on friends list), some are a “little more wacky” (save a player as they are falling to their death.)” He also added that heal points collected prior to the update will count once the update is initiated. Initially the target was 10 million for the Chief Of Staff achievement, it is now 1 million as after some testing on their end “that seems to be the sweet spot.”

Was TF2 influenced by any other games in regards to introducing Items?
“Not really.” They had this idea since the original new TF, but they did “not want to disrupt the design of the game or break it” by introducing new characters or items. Since TF2 is still in it’s infancy, it allowed them to introduce this system early on, which again they always had plans for.


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