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Old 27th May 08, 06:37 PM
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Problems of Testing 3D Performance with FRAPS. Part 2
This article continues our analysis started in the previous article (http://www.digit-life.com/articles2/video/fraps.html), which you may want to read first. Problems of testing 3D performance haven't disappeared for the past two years. The major point being that not all games have built-in benchmarks, to say nothing of convenient tools, simple automation, and full data output about the average, minimum and maximum frame rate.
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*Source: Digit-Life (http://www.digit-life.com/articles3/video/fraps2.html)*

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