![]() |
Problems of Testing 3D Performance with FRAPS. Part 2
This article continues our analysis started in the previous article (http://www.digit-life.com/articles2/video/fraps.html), which you may want to read first. Problems of testing 3D performance haven't disappeared for the past two years. The major point being that not all games have built-in benchmarks, to say nothing of convenient tools, simple automation, and full data output about the average, minimum and maximum frame rate.
____________ *Source: Digit-Life (http://www.digit-life.com/articles3/video/fraps2.html)* More... |
All times are GMT +1. The time now is 10:24 AM. |
Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.