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-   -   Max Payne error textures under Windows XP (http:\\b1.hcanet.com\forum/showthread.php?t=373)

The Anabolic Guy 27th Jul 01 07:15 PM

I have installed the game Max Payne under Windows XP and when the game starts I see a lot of missed and wrong textures.

My graphic card is a Voodoo 4500 AGP.

Did someone noticed the same problem ????

Thanks a lot.

-=[DaZliNk]=- 28th Jul 01 07:49 AM

I think quite a few people are reporting this game to be pretty bugy at the moment.

Is there any patches for it yet?

:)

Beta Spanky 28th Jul 01 09:27 AM

There is a patch for Max Payne.
It is located HERE

Howierr 28th Jul 01 05:29 PM

I think its your Voodoo 4500. Since they don't have any more new drivers for it... i dont' know what i can do to help you. Try finding newer drivers. I myself don't use Voodoo cards, so just my opinion.

UndaC 30th Jul 01 03:18 AM

the textureproblem is also caused by running Anisotropic Filtering

the patch won't fix jack for textures
it's only meant to stop the game from crashing, not refining the graphics engine

SuperSonic2K3 8th Aug 01 01:58 PM

Hmm...well you might as well go for a newer Geforce2/3 or Radeon card out there, 'cause it looks like NVIDIA won't be making newer drivers for the Voodoo line, so I guess all support for that is lost. and Undac, are you sure that the Voodoo4/5 support anisotropic filtering?

UndaC 8th Aug 01 04:23 PM

voodoo does not support it, but I don't think that it's a greyed out option in max payne
the Radeons have buggy implementations of anisotropic in D3D but it works to some extent
kinda strange since it's aniso is WAY beyond ANYTHING else in Open GL (and I do mean WAAAAAAAY ahead)

SuperSonic2K3 9th Aug 01 11:35 PM

hmm the anisotropy under D3D (Max Payne) doesn't seem to be working for me, even though Sandra 2001 detected it in the drivers. I'll see if going back to using the 7075 drivers fix it.


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