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Changes in 1.02:
WEAPONS ======= - Added SIG551 assault rifle to primary weapon list - Added Silver Talon pistol to the pistol weapon list - Fire grenades got minor damage increase for fire on ground - M-60 third-person reload animation now properly timed - Increased the rate of fire on the M60 - Slight accuracy adjustment on pistols - All pistols are now single fire but can be fired much faster. - Should now say "detonated by X's m203" when killed by the m203 - g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars. - Fixed bug that would cause people to join the game with no weapons - if crouched when walking over an item it will make no noise when it is picked up - Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended - Slight increase to the MP5's accuracy - M3A1's accuracy has been increased - With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it. MAPS ==== - Added new Kamchatka map mp_kam4 - Added new Colombia map mp_col2 - Added new hospital map mp_hos2 - Added new Prague map mp_pra2 - Raven map updated to fix the roof bug and the window bug on roof - RMG infiltration improved to generate better maps more consistently CONSOLE COMMANDS ================ - Console command 'hash' removed due to its use in cheating - Added client command "ignore". This allows a client to ignore all chat messages from another client. - Added server command "mute". This allows a server admin to turn off chat messages for a given client. - g_forceFollow can now be set to force first person spectating - Added PunkBuster anti-cheat software - Removed cvars that were used as exploits in the game - cl_avidemo now generates TGA files instead of jpeg files. GAMEPLAY ======== - Use button will now toggle between first and third person spectating when following someone - Round timer now starts after the round start delay making each round the total of both numbers - No longer spawn as a ghost during warm-up if the round has already started - Can no longer shoot teammates during warm-up even if friendly fire is set to 1 - Can now pick up bomb, case, etc immediately after its dropped when someone dies - Timelimit will no longer interrupt a round in progress so the last round will always be finished - Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time. - Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb - Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full - When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past - Autojoin should always join the team in need now - New hud representation of team scores including total and alive player counts - Loading screen informs you if friendly fire is enabled now - About box now says whether or not friendly fire is on - MOTD from master server should now show up in the connect screen hxxp://iadlpredirvip.xlontech.net:60081/a_0_100366/xlon.3dgamers.com/3dgamers/games/soldierfortune2/sof2_1_2patch.exe |
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