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-   -   block size? (http:\\b1.hcanet.com\forum/showthread.php?t=14228)

SIRCOOKS 30th Oct 04 03:32 PM

block size?
 
i was backing up my copy of street fighter anniversary editon (which includes third strike), i finished ripping and everything, but when i went to burn in nero it said the block size was not the same as the image size, then it asked me to correct it or ignore it. i ignored it and burnt it, now it seems like the file is aiight when playing, but i cant access certian things in the game...casn anyone explain how to get around this problem...holla back

roadworker 30th Oct 04 04:30 PM

What program did you use to rip it?

Protected gamecd's are preferrably copied with Alcohol 120%,BlindWrite or CloneCd and even these can't copy every protection.......Nero,EasyCd-Creator,RecordNowMax and similar programs are out of the question to copy protected stuff...

SIRCOOKS 30th Oct 04 05:18 PM

so your saying i should burn this iso using alcohol120% instead, then itell work...holla back

roadworker 30th Oct 04 10:53 PM

Quote:

Originally Posted by SIRCOOKS
so your saying i should burn this iso using alcohol120% instead, then itell work...holla back

No....if you made an iso,you better delete it and redo the image with 1 of the programs I mentioned....an iso is cooked data:mode 1 2048 bytes,while a raw image has to be 2352 bytes to include subchannel data and protection schemes that are stored in the extra bytes....Alcohol 120% reads the image in raw format,using it's own image extension .mds+.mdf to store the full data,instead of leaving things out(working for most protections anyway ;))


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